Basics of an Escape Room
5. Methodological and Technical Awares
This chapter consists of Don´ts when dealing with online escape rooms.
Methodological Don´ts
1. Don't make the escape room too different from the lesson plan and goal. Make sure the puzzles and challenges help students with what they're supposed to understand.
2. Don't start the escape room without getting everything ready. Make sure all the clues and instructions are organized and ready to use.
3. Don't start without telling students what to do. Explain the rules and why they're doing the escape room.
4. Don't forget about how everyone is working in the group. Make sure everyone is taking part and doing something.
5. Don't finish the escape room without talking about what students learned and the students´ feedback. Use the time after to discuss what you found out and ask any questions.
6. Don't stick too much to the plan if things aren't going as expected. Be ready to change things based on what helps students learn.
Technical Don´ts
1. Make sure not to use technology that might be too difficult for everyone to understand, especially for young learners even if they are connected with technologies in everyday life.
2. Before the activity, test all the technical stuff, like software and equipment. Although you think you are prepared, be ready for any technical problems and have a plan for what to do.
3. Remember that not everyone knows a lot about technology. Help those who need it and teach them how to use the technology.
4. Make sure everyone, including those with disabilities, can use the technology. Have other ways for people to get information if they can't use the technology.
5. Consider how much time it takes for people to use the technology in the activity. Don't make it too complicated – keep things moving.
6. Even though it's fun, don't forget the reason you're doing the activity – to learn.
7. Make sure the technology helps people learn and doesn't just make things look cool.