2. Digital Citizen
Students recognize the rights,
responsibilities and opportunities of living, learning and working in an
interconnected digital world, and they act and model in ways that are safe,
legal and ethical. Students:
- cultivate
and manage their digital identity and reputation and are aware of the
permanence of their actions in the digital world.
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engage
in positive, safe, legal and ethical behavior when using technology,
including social interactions online or when using networked devices.
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demonstrate
an understanding of and respect for the rights and obligations of using and
sharing intellectual property.
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manage
their personal data to maintain digital privacy and security and are aware of
data-collection technology used to track their navigation online.
3. Knowledge Constructor
Students critically curate a variety of
resources using digital tools to construct knowledge, produce creative
artifacts and make meaningful learning experiences for themselves and others.
Students:
- plan
and employ effective research strategies to locate information and other
resources for their intellectual or creative pursuits.
-
evaluate
the accuracy, perspective, credibility and relevance of information, media,
data or other resources.
-
curate
information from digital resources using a variety of tools and methods to create
collections of artifacts that demonstrate meaningful connections or
conclusions.
-
build
knowledge by actively exploring real-world issues and problems, developing
ideas and theories and pursuing answers and solutions.
4. Innovative Designer
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Students use a variety of technologies
within a design process to identify and solve problems by creating new,
useful or imaginative solutions. Students:
- know
and use a deliberate design process for generating ideas, testing theories,
creating innovative artifacts or solving authentic problems.
-
select
and use digital tools to plan and manage a design process that considers
design constraints and calculated risks.
-
develop,
test and refine prototypes as part of a cyclical design process.
-
exhibit
a tolerance for ambiguity, perseverance and the capacity to work with
open-ended problems.
5. Computational Thinker
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Students develop and employ strategies
for understanding and solving problems in ways that leverage the power of
technological methods to develop and test solutions. Students:
- formulate
problem definitions suited for technology-assisted methods such as data
analysis, abstract models and algorithmic thinking in exploring and finding
solutions.
- collect
data or identify relevant data sets, use digital tools to analyze them, and
represent data in various ways to facilitate problem-solving and
decision-making.
-
break
problems into component parts, extract key information, and develop
descriptive models to understand complex systems or facilitate
problem-solving.
- understand
how automation works and use algorithmic thinking to develop a sequence of
steps to create and test automated solutions.
6. Creative Communicator
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Students communicate clearly and express
themselves creatively for a variety of purposes using the platforms, tools,
styles, formats and digital media appropriate to their goals. Students:
- choose
the appropriate platforms and tools for meeting the desired objectives of
their creation or communication.
-
create
original works or responsibly repurpose or remix digital resources into new
creations.
-
communicate
complex ideas clearly and effectively by creating or using a variety of
digital objects such as visualizations, models or simulations.
- publish
or present content that customizes the message and medium for their intended
audiences.
7. Global Collaborator
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Students use digital tools to broaden
their perspectives and enrich their learning by collaborating with others and
working effectively in teams locally and globally. Students:
- use
digital tools to connect with learners from a variety of backgrounds and
cultures, engaging with them in ways that broaden mutual understanding and
learning.
-
use
collaborative technologies to work with others, including peers, experts or
community members, to examine issues and problems from multiple viewpoints.
-
contribute
constructively to project teams, assuming various roles and responsibilities
to work effectively toward a common goal.
-
explore
local and global issues and use collaborative technologies to work with
others to investigate solutions.
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Figure ISTE
Standards•S © 2016 International Society for
Technology in Education.
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