Escape Room
A brief description of Escape Room:
Escape Room is a team game where participants work together to solve puzzles and discover clues within a limited time to achieve a specific goal, often escaping from a room. In an educational context, Escape Room is time-constrained and problem-based. Teachers use them to create a discussion, cooperation and leadership. Escape Room is based on solving a problem, unlocking locks, and finding hidden clues to escape.
There are different ways how to create an Escape Room through various websites such as Google Forms, ThingLink, Genially (links to the websites are provided below).
2. Disadvantages of Educational Escape Room
Can Escape Room have negativies?
OF COUSE!
Everything has negatives and positivies. The using of Escape Room also has negative aspects.
NEGATIVES OF USING ESCAPE ROOM:
1. Time Demands
The Escape Room needs more time than traditional teaching methods. There is not enough time to include the Escape Room in the lesson plan. Escape Room needs more time to be used in the class, but there is only 45 minutes that teacher usually uses for explaining of theoretical knowledge.
2. Risk of Bad Education
If teachers use the Escape Room in bad way and it is not properly designed, the Escape Room might not deliver the expected results - it means that students do not learn enough from this activity. It should be a connection between cognitive aims and having fun (NOT ONLY having fun!).
3. Not Suitable for All Topics
Not all subjects or topics are suitable fot the concept of escape games - limiting their universal application. The teachers should choose a topic which can bring some information about lesson or practise student's skills. The teacher must think whether the game will fulfill this purpose
4. Participation
Some students may be less active or motivated. They do not like team games, or maybe they are introverts. In this case, the activity is not effective for them.
5. Difficulty, fear to failt
Some students are not in favour of the escape room, due to the limited time and fear of failure, they are stressful for them. Sometimes tasks can be difficult All learners should achieve the best possible outcomes. Game selection is influenced by several factors such as age, types of students, etc.